![]() cfg file while you're playing, which is safe to do) Sets the multiplier m and the addend a to the values in the. Sets the addend a (note: must be an integer, can be negative) it doesn't need to be an integer though, as costs are rounded up! the cover pic has m = 0.19864236) Sets the multiplier m (note: must be at least 0 - if you enter a negative value, the sign will be flipped. ![]() cfg file directly (the easiest way, since you don't need to bother coming back here for commands!) or using cheat commands: To get the new cost, the game will take the original cost, multiply it by m, round up, and then add a: You can configure all reward trait costs with two variables - the multiplier m and the addend a. When you first run the game with this mod, a file called "riv_reward_trait_cost.cfg" will be created in the same folder as the. ![]() This mod lets you change the cost of every trait available in the reward store, including modded content! This has been created and tested for the v1.70.84 (Jan 21 / scared emotion) patch, with my apologies for the non-catchy name. I love configuring things and my sims amass way too many satisfaction points. ![]()
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